Newly very improved network code (Builds 400+).Improved support on A3D, EAX, DS3D (Builds 400+).Digital music, MP3, CD Audio, module music, s3m, etc support.Fully digital audio based module sound system.Extensible particles system (Builds 400+).Very improved multi-skybox system (Builds 400+).High resolution texture 1024x1024 size support (Builds 400+).Height-mapped filed terrain support (Builds 500+).Hardware brush with static meshes (Builds 500+).Skeletal animation support (Builds 432+).Multiple channels of vertex animation support.32-bit colored 512x512 size texture support.with an adaptive level-of-detail subdivision surface rendering algorithm.Major enhancements to the rendering engine speed (Builds 400+).Enhanced Quadtree/Octree support (Builds 400+).Skies and backgrounds with independent coordinate systems for independent translation and rotationz.Seeing through windows into an infinite sky zone in which a sky, planets, mountains, and other objects are constructed.Non-euclidean, redirectable "warp" portal effects for seeing through teleporters.Semireflective materials, such as marble surfaces which partially reflect light.Caustic effects such as "fire waver", "watery shimmer", and the like can be applied to lights.Radial, cylindrical, spotlight, searchlight, ambient, spherical, shell, and 20+ special effect lights.Supports raytraced and enveloped lighting.with true colored intermixing of fuzzy shadows.32-bit fully colored soft animated dynamic lighting.
3DFX Glide, S3 Metal, PowerVR SGL, Direct3D 5 (Build 216), Direct3D 6 (Build 218), Direct 3D 7 (Build 226), Direct3D 8 (Builds 500+) and OpenGL (Builds 209+), software rendering support.Unreal Tournament DC port by Secret Level (Dreamcast).Unreal Tournament PS2 port (PlayStation 2).
Build 322: 3DFX only beta demo, 321 to 322 patch.Unreal N64 port by DMA design (Nintendo 64) - cancelled.Unreal PSX port by Pterodactyl Software (PlayStation 1) - cancelled.Build 226: 226a patch, RTNP 226b patch, 226f patch.Build 223: 3dfx OEM version 223 (Bundled with 3dfx Voodoo3 boards) [.Also known as "Unreal Special Edition" demo. Build 205: Shareware version of Unreal, bundled with the original SoundBlaster Live! cards.Brandon Reinhart (PlayStation 2 Porting).Daniel Vogel (Renderer devices, skeletal animation).Erik De Neve (Optimized renderer, procedural texture effects).Tim Sweeney (Main, scene graph, animation system).5.1.1 Unreal Engine 1 using released projects on more than 50 over titles, included all of the unknowned PC, PS2, Dreamcast titlesĮngine Development Credits Unreal Engine Core System Design.